With a big array of instruments, genres, tracks and rhythms, is the strongest point of the game. One of the finest pieces of music on gaming history.
And the secondary cutscenes are really low quality. The beautiful models and details, are bottlenecked by the Wii's pathetic hardware. Not only because of the titan's corpses that hosts all of the game, but the vivids civilizations and wildlife that fulfills the world, with a big variety and diferences between npc's, enemies or villagers. Since a really big spoiler happens at the first hour, i won't go further than this. Going on topics like religion, races, society and spiritualism. At start, it looks a pretty generic two kingdoms, human vs. The story really flashes out on this game. Although, the combat has some flaws: The animations are kinda poor, bottlenecking the complexity and hurting the combat and the level up system is way tougher than it should have been. This system gives you a way more intense gameplay and creates a deck of strategies and different ways to play the game. The gameplay is a different and fun alternative to your average turn based JRPG, each character has it's own set abilities (from offensive ones, supportive, defensive etc.), paired with an auto attack that rolls every time, while you can move to distance from enemies, or difficult their chances of hitting you. The amount of grass rendered e the scope of all of the areas in the game would put most developers at their knees to make the game run at stable 30fps on the wii's hardware, but Monolith without a doubt nailed it. Talking about the Wii, is surreal to think that Xeno is a game that runs well. Not only thinking by a game of it's gigantic scope on the Wii but by itself.
Talking Xenoblade Chronicles for the Wii is a fantastic game. Xenoblade Chronicles for the Wii is a fantastic game.